Head Games is the second volume in the Locke and Key series. While I’m still holding firm to the hope that this will end up being a 5 Star collection, this particular volume only earns 4 . . . Which is still good, so lay off! After a gut-wrenching and action packed debut, Volume II settles down a bit in order to go over some much needed, but not as exciting, backstory. In order to move forward, it is necessary to learn about Zack and his past – and said past isn’t in any way, shape, or form dull, it’s just not a driving plotline like the story of the house. I mean, really, you can’t deny the main character in this set is the house . . .
Luckily, there was a side story in play featuring another key . . . the Head Key. This key was A-W-E-S-O-M-E . . .
Yep. So awesome. And the artwork was once again stellar as well . . .
Not to mention the things this little key could make possible . . .
Wouldn’t it be tempting to to remove things from your memory you don’t want? I’m sure this idea won’t backfire (/end sarcasm)
Once again, highly recommended - Especially for fans of horror/suspense who haven’t yet had the courage to dive into the deep end of the graphic novel pool.